by Eric A.
The purpose of this army is to serve three main goals being:
Create a colorful, exciting tabletop army that will test my conversion and painting skills
Utilize new units that I don’t normally play with and have a solid force.
Have fun and be able to play this army on any given occasion.
Now along those lines I sat down many months ago to begin planning for this new adventure. While looking at upcoming releases and deciding on which army to pick, I also happen to be rereading one of my favorite novels from the black library “Warriors of Ultramar”. With the recent release of the 5th edition codex for space marines my choice was simple. The ultramarines first company, but with a twist as it is difficult to actually justify a completely terminator army, once again a decision was made. There would be not one terminator in the entire army to start with.
After all that I began looking at what models I had sitting around waiting to be used. I have a Landraider with a Prometheus kit from forgeworld as well as 1st company terminator doors for it. Ok, check one command vehicle. Now for someone to ride in it, so came the command squad. But who would lead them, and what was his purpose. Well once again I was drawn to the codex for answers. After reviewing the codex I settled on chaplain cassius, as he is the founder of the war vets. Then an idea wiggled into the back of my head. While space marines are rapid strike fighters why not create a mechanized force. I would highly doubt that marines would take the time to walk everywhere and the idea of the nids swarming marines on foot. So yet again I have now decided on a mechanized trynanic warrior force.
So I began the slow process of creating a solid force that would need to be able to move shot, and capture the attention of all of my foes. The force would contain the following units for sure that would be the core of my army:
-Command Squad led by chaplain cassius mounted in a Prometheus Landraider
-Demi-Squad of Marines with no heavy weapons mounted in a Razorback
-Scout Squad lead by Sgt. Telion, mounted in a Land Speeder Storm
-Predator with Auto Cannon, Heavy bolters, and Chronus
This would give me a small force capable of moving and shooting. Since most of my foes would normally be mass armies the weapon of choice would have to heavy bolters and I would be forgoing heavy weapons in squads as they would to cumbersome to drag around and shoot. While this might be fool hardy I am counting on the heavy bolters of the vehicles to lay down supporting fire.. With the Landraider, Razorback, Landspeeder, and Predator being able to utilize their Heavy Bolters for 24 shots per turn with 15 of those being twin linked.
Now that I have a solid core force I would need something to add that spice of life to this army. That would be the use of not one but two dreadnoughts. Now lucky for me Forgeworld has decided to create not only a chapter specific dread but a trynid hunter as well. So that is a must have as well as a mark IV model to help out as well. They will both be armed for taking out mass armies as well. So I will be using them with the rules for the Siege dreadnoughts. That means inferno cannons and ccw’s for both of them. And while I am at it the new sternguard models will be a nice addition to my work in progress. So a squad of them loaded into a drop pod for a rapid strike when needed was in order.
At this point I have a reasonable force in mind and the means to deal with most armies for rapid games. While this army could hardly hold its own in a prolonged battle I have no doubt that the main three objectives have been met so far.


















