by Steel ThunderWell, we had an interesting change of pace this time around. Colin showed up at the firehouse to humor me in a game, but also to help me fine tune my 1850 list of Orks in preparation for the GT at Mechanicon. Colin stepped up and took command of my 2nd army, the Imperial Guard's Cadian 17th.
Well, we used both lists I had made up. The Cadian 17th is limited at 1850, as it uses basically all of my models that are currently painted. In time I will be adding more units, but for now the list was as follows:
Company Command Squad, with Power Fist, Medic, Standard Bearer, Plasma Gun, Grenade Launcher, 2 body guards. Squad has carapce armor
Primaris Psyker
Troops: Infantry Platoon command: with plasma gunner, melta gun, vox caster, grenade launcher, & commisar with plasma pistol. Both commisar and junior officer armed with power weapons.
5 infantry squads, all with Vox caster, and either flamer or grenade launcher. 2 have autocannons, 2 have heavy bolters. One is an Armored fist squad with flamer for Chimera.
Special Weapons Squad: with 3 sniper rifles
Heavy Weapons Squad: 2 Lascannons, 1 Missle Launcher
Veteran Squad, with: carapace armor *(grenadiers), melta gun, plasma gun, flamer, sgt with plasma pistol, embarked on Valkyrie gunship.
5-Ratling Snipers
2-Scout Sentinels; 1-multilaser 2-autocannon
Chimera transport: multilaser, pintle storm bolter, heavy bolter, dozer blade
Valkyrie gunship: ****must be modified to have lascannon and 2 rocket pods. I used to field it with hellstrike missles and sponson heavy bolters. (learned i can't fly 12 and fire bolters or rockets, what a waste).
Basilisk
Leman Russ Battletank: Standard battle cannon, sponson heavy bolters, HK missle, pintle mounted heavy stubber, dozer blade, Lascannon. (215).
Orks: 1850.....same list I used in the Freedom Alliance tournament.
Warboss: cybork body, mega armor, kombi-scorcha, bosspole
Big Mek: Shokk attack gun, heavy armor, ammo runt
Troops:
30 boyz, sluggas & choppas, nob with powerclaw, bosspole, heavy armor
30 boyz, shootas, 3 big shootas, nob with 'uge choppa, 'eavy armor
20 'ard boyz: 2 big shootas, sluggas & choppas, armor, nob with powerclaw
20 gretchin, 2 runt herds, squig hound
12 trukk boyz: sluggas & choppas, nob with armor, powerclaw, armor, bosspole
***Wartrukk
Elite: 5 tankbustas, 1-tankhammer, 2 bomb squigs
Fast Attack:
20 stormboyz, Nob with armor, bosspole & powerclaw
20 stormboyz, nob with armor and huge choppa
Heavy support: Deff Dread with grot riggers, extra close combat weapon and skorcha
The battle lines were drawn and in a dawn of war set up, the mission was simple: Anihillation. The orks of Krogg's Karnage set up first and postioned troops. The gretchin mob set up with the Big Mek in a large wooded region in the southeast corner of the ork deployment zone. Central to the battle lines, the 'Ard boyz lined up, forming a wall of iron and ran foward though the night.
On the Cadian side of the field, the Heavy Weapons team set up position to the North West. Ratling snipers infiltrated into a rocky bluff. Colonel Collin McGee set up with his command squad near his heavy troops, but also by a combined infantry squad that included 20 troops, with 2 auto cannons, set up on a grassy hilltop.
The orks surged forward, the only light shining was tracer rounds from ork dakka. The night sky lit up as the flare from the stormboyz rokkit packs launched them behind their troops, taking cover behind the advancing 'ard boyz.
As the rest of the Cadian 17th forces rolled onto the battlefield, Colonel Colin sent the Valkyrie and sentinels to outflank the orks. The Chimera found the 'ard boyz with it's spotlight, and this allowed some rather effective guard shooting, as about half a dozen orks fell in the onslaught.
The Guard commander made one critical error though, he moved his command unit up to engage it's weapons, only to find that stormboyz can sometimes fly 18 inches and assault 6 more. Both mobs of Stormboyz launched over their wall of 'ard boyz and assaulted enemy squads.
On the eastern side, Chubby Chekkaz led his mob crashing into the 20 man guard unit on the hill. In a brutal onslaught the stormboyz wiped out a large number of men, and than chased them up over the hill, cutting them down and running off any would be survivors. (1 kill point).
Tankbustas climbed a ridge and let fly a hail of rokkits, and were delighted to see the chimera implode in a ball of smoke, wrecked, forcing the squad inside to disembark (2 kill points).
On the Western side, Da Red Baron stormed into the command unit of the Cadian 17th. 20 stormboyz, 2 attacks, +1 extra weapon, +1 attack for charging: 80 attacks. 37 wounds. 2 guardmen die.
WHAT?????????????????????????????????????????
Yes, the field medic empowered the unit with "feel no pain". Each man had to make 4 or 5 saves. The armor saves they failed on a 4+ were than rolled wounds with Feel No Pain. Colin saved 35 out of 37 wounds! Simply Amazing. The Medic Went down, but it was by the Nob popping him in the head with the flat side of his huge choppa, knocking the medic out as he was tending a patient. The guardsmen won the combat and thanks to fearless orks, a total of 6 orks died.
Cadian artillery continued to pound the orks with as much firepower as they could muster. The Armored fist squad moved to blast the stormboyz on the hill with flamer fire and orders issued by the Infantry command ordered "First Rank Fire!, Second Rank Fire!" bringing several rounds of lasgun fire into the mob. It wasn't quite enough and a few surviving stormboyz held their ground thanks to Chubby Chekkaz using the bosspole.
Still, several blasts from the Basilisk and Leman russ had diminished the hard boyz squad quite a bit. The heavy weapons team managed to stun the deff dread and the stormtroopers came in via deep strike behind the slugga boyz mob and warboss. The also managed to stop the wartrukk as well, stunning the crew.
In a bold move, the surviving stormboyz mob jumped over the hill and stormed the Leman Russ, managing to immobilize it and take out most of it's weapons. The trukk boyz mob leaped from their open topped vehicle and charged forward, slamming into the armored fist squad that did a number on their stormboy brothers.
As the 'ard boyz kept moving forward, the Warlord Krogg Satogg ordered his slugga boyz to turn around and pour fire into the stormtroopers that popped up behind them. Between their shooting and the shoota boyz to the south west, there were only a handful of troops left to be assaulted. The trukk boyz would score kill point #3 for the orks as the warboss scored kill #4.
Eventually, despite being locked in combat, with the loss of their medic, the Cadian commander and retinue would fall or be run off. This would score 2 more kill points for the orks, bringing them to six.
Eventually the Valkyrie arrived on the West, positioning itself to gun down the 'ard boyz and slugga boyz. Another troops squad with heavy bolter also kept pouring fire into the same troops, while on the eastern side, the sentinels showed up, and managed to immoblize the wartrukk.
More guard shooting cut down a few more stormboyz from both mobs. The shooting was enough to run off the mob with Chubby Chekkaz, scoring a point for the Cadians. Still, the Red Baron was stubborn and managed to eventually get to the Leman Russ and finally take it out, losing 2 orks in the ensuing explosing, scoring kill point #7.
The Tankbustas were happy to have a new target, and so close to them. They moved to get the sentinels, and released the 2 bomb squigs. One squig ran into a walker, dropping it in a nice explosion. The other one managed to hit the ork trukk, taking out the engine and wrecking the vehicle. This scored a 2nd kill point for the Cadians (or an 8th if you count like orks do!).
Finishing up turn 4, the Basilisk, Valkyrie, Veterans squad all combined firepower to oust more orks. They had moderate success, but still too many orks remained after the smoke cleared. The sentinel with autocannon poured rounds into the ork deff dred, only to see the rounds bounce harmlessly off it's heavy armor. The infantry commander was still tied up with the trukk boyz mob until they were joined by another cadian troops squad, and their counter charge was enough to chase off the trukk mob, thus scoring a 3rd kill point for the Cadians.
We had to call time at the end of 4. I had to leave to a fire call, and Colin was coming up on his curfew.
The end result, another win for the orks, 7-3 in anihilation.
Colin did very well with the guard and this battle could have gone either way and was very enjoyable for both of us.
MVPs of the battle:
Orks: Da Red Baron: Despite taking heavy losses, The Baron scored 3 kill points: The enemy commander, his retinue, and a Leman Russ Battletank.
Cadian 17th: The Cadian Medic in the command squad. With his aid, they shrugged off 80 attacks, 37 wounds, by ultimately saving 35 of 37 on 4+ with armor and 4+ feel no pain. In Colin's words: "This will be a recriutment video for Imperial Guard Medics for years to come."
It was interesting fighting my own armies. I've only done that once before, when my son (who really is the Cadian commander), and I played a 1000 point game...which he won.
Colin got to see some things about how guard works, how orks perform in large mass: 160 models.
I got to improve my tactic with the twin-stormboyz-mobs. Still uncertain if I want to use it in the GT, but it was much more effective this time around. I'm sure there won't be too many army lists like that