The Tuesday 40K Quiz is a primer to get players to think about the rules. Every week there will be five questions of varying degrees of difficulty. The answers (with page reference when appropriate) will be posted the following Tuesday.
Question #1
Does Difficult Terrain count as Dangerous Terrain to Jump Infantry?
Question #2
Can a normal armor save be taken for the shooter against an AP2 Gets Hot! weapon when a 1 is rolled and the weapon gets hot?
Question #3
Can an artillery unit launch an assault?
Question #4
If one both sides suffer the same amount of wounds in close combat, what occurs?
Question #5
When a Drop Pod enter plays and scatters on to top of impassable terrain or another model, where do you place the Drop Pod?
The answers will be posted next Tuesday.
Answers to Last Week's Questions
Question #1
When a unit loses unit cohesion due to casualties, when must the unit move to restore cohesion?
A: During their next movement phase. If the unit cannot move during their next movement phase (being pinned, for example), then the unit must move to restore cohesion as soon as they have the opportunity. (Page 12)
Question #2
What is the cover save for a unit hiding behind bushes?
A: 5+ cover save for high grass, crops, bushes, hedges, and fences. (Page 21)
Question #3
Can an Independent Character be "forced" to join a unit, even if they are not declared to be part of that unit?
A: Yes. If an Independent Character is within 2" of a unit, then it is part of that unit. If you want an Independent Character not to be attached to a unit, then he must remain more than 2" away from a model of that unit. (Page 48)
Question #4
How many weapons can a Monstrous Creature fire in the Shooting Phase.
A: Two. Monstrous Creatures can fire two weapons once per Shooting Phase. (Page 51)
Question #5
How are immobilized results treated on a vehicle that is part of a squadron?
A: All immobilized results against vehicles that are part of a squadron are treated as wrecked. (Page 64)