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Wednesday, December 29, 2010

40K News, Rumors, and Stuff You Shouldn't Miss

Refused Flank Strategy from Outsider Gaming
Looking at other's mistakes to learn how to use this strategy.

Blood Angels: Descent of Angels List from Bell of Lost Souls
For those who are too tired to read - and understand - the Blood Angels codex, here is your weblist.

The Hobby Gamer from Galaxy in Flames
Here is two parts in a series discussing the differences between the traditional tournament scene and hobby events.
Hobby Gamers Part I : Gamers Need to Stand Up and be Heard
Hobby Gamers Part II: Event Ideas

Space Wolves: Let's Abuse Stealth from Bell of Lost Souls
With the Stealth rule being FAQ'd, Goatboy discusses how to abuse the rule with Space Wolves.

Monday, December 27, 2010

Missions: Zombie Kill Team


The basic idea is that run of the mill zombies are fairly weak, and their chances of threatening elite Kill Team special forces are pretty low.  Should they attack in numbers, however, their attentions can slow down any soldier trying to fight his way through them and, in a mission all about the clock and with some super-Zombies running loose, that should prove just as dangerous in its own way.
Normal Zombies essentially ’stick’ to a non-Zombie, and are dragged along with it until killed, each one slowing the Kill Team member’s movement.  You can stop to kill them all, or you can press on and hope your teammates shoot them off you.  Either way, you got to:-
“Get To Da Choppa!”
Special Kill Team Mission
Play using Kill Team rules:
  1. 200 pt max;
  2. 0-1 Elites;
  3. 0-2 Troops;
  4. 0-1 Fast Attack;
  5. No transports;
  6. No jump infantry, bikes, jetbikes, jetpack infantry, beasts or cavalry;
  7. Specialist Troopers: may gave up to three different USRs to models, only one USR per model;
  8. Ignore the Kill Team leadership tests rule;
  9. If a model has to Fall Back, it will do so into the nearest cover and stay there, rallying automatically.
Mission
The city has become overrun by a virulent Necron nano-plague that attacks dead flesh – even the twisted simulation of flesh worn by creatures from the Warp, turning the body into a mindless meat puppet controlled by the hidden Necron Lord.  Your elite units are scattered throughout the city and must reach the extraction point, where the last shuttle off the planet is leaving.  Be on it, or be (un)dead.
Table Set Up
4×4 table with loads of Cities of Death terrain.  Place a landing pad in the middle of the table.  Crates and barrels and piles of debris can be placed on the landing pad, but nothing that will prevent the Valkyrie from touching down.
Deployment
Zombies deploy before the players do, and may be placed anywhere on the table that is more then 12” from the centre of the table.  The Zombie player receives 2D6 Zombies per non-Zombie player.  Place one Super Boss Zombie on the Landing Pad. 
Non-zombie players roll a D6 and take it in turns to place models on the table, starting with the player who rolled highest, each player placing one model at a time.  No model may be placed within 4″ of any other, including your own, or within 12” of the centre of the table.  If there is no space remaining on the table, models may be deployed in contact with any table edge.
Once the last player has deployed, the Zombie player converts D3 regular zombies into Boss Zombies.
Mission Special Rules
Ride of the Valkyrie: The Valkyrie will arrive at the beginning of Turn 4, landing in the centre of the landing pad.  Any model(s) under the Valkyrie when it lands are pushed the shortest possible distance out of the way, taking a S6 AP- hit in the process.  Any model (other than a vehicle or any zombie) may board the Valkyrie by moving within 2″ of an access point.  Once on-board, a model may not return to the game.  The Valkyrie departs at the end of the game (roll after Turn 5 as normal, adding +1 to the dice if any non-Zombie models are on the landing pad at the time, and -1 for each Boss Zombie or Super Boss Zombie on the landing pad).  The Valkyrie may not be targeted, assaulted or damaged in any way.  Its guns are non-functional.
Zombies!!!:  Zombies are relatively harmless to the elite, well-armoured and highly trained special forces the players are fielding, but they can still cause problems.  The following are all classed as Zombie models:
WSBSSTWIALdSv
Zombie20x--1-10-
Boss Zombie3044322104
Super Boss Zombie4066444103+/ 4++
Unit Type: Infantry (Zombie and Boss Zombie), Monstrous Creature (Super Boss Zombie)
Weapons and wargear: Crumbling teeth and withered hands (Zombie), Rending Claws (Boss Zombie and Super Boss Zombie), Stolen Armour (Boss Zombie), Hardened Exoskeleton(Super Boss Zombie)
Special Rules: FearlessFeel No Pain (Boss Zombie and Super Boss Zombie), Eternal Warrior(Boss Zombie and Super Boss Zombie), Fleet of Stump (Boss Zombie and Super Boss Zombie) and Furious Charge (Super Boss Zombie)
Basic Zombie rules (do not apply to Boss Zombies or the Super Boss Zombie):
  • Braaaains!  Each Zombie will move towards and attempt to charge the nearest non-Zombie model in line of sight.
  • Zombies move 4” in the Movement Phase regardless of terrain, cannot Run, but can charge up to 4”, again regardless of terrain.  They gain no additional attacks for charging.
  • Zombies are killed by any attack that hits them.  They have no T and no save.
  • When a Zombie is in base contact with any non-Zombie model, that model moves at -1″ per Phase.  This is cumulative per Zombie, to a minimum of 1″ per Phase.
  • During movement, a non-Zombie model may move through a Zombie or Zombies, ignoring the rule that prevents models coming within 1″, but the Zombie is then treated as being in base contact, reducing the total move.
  • Zombies that are in base contact with a non-Zombie model cease moving independently, and move in base contact with the model until either they or the model die.
  • All Zombies in base to base contact attack as one.  They make a single attack in the Assault phase, with S = the number of Zombies in base contact.
  • Zombies and the non-Zombie models they are in base contact with never count as being locked in combat.
Boss Zombie and Super Boss Zombie rules:
  • When a Boss or Super Boss Zombie charges, they automatically destroy all Zombies between them and their target.  This enables them to get into base contact with non-Zombie models who are being mobbed by Zombies.
Super Boss Zombie rules:
  • May not leave the landing pad.
Get Off Of Me!:  Any non-Zombie model with one or more Zombies in base contact may choose to launch a flurry of attacks on them, and will automatically kill all Zombies within 2″.  A player may only choose to do this at the start of the Assault phase where (a) the model has not moved at all that Turn and (b) the model is not locked in combat.
Metal in The Blood:  Any non-Zombie model that dies will arise as a Zombie on a 4+ at the end of the Phase in which it died.  If the Zombie player rolls a 6, a Boss Zombie arises instead.  If the Zombie player rolls a 6 and the Super Boss Zombie is dead at the time, a Super Boss Zombie will arise!
Soulless Howl:  Once per game the Super Boss Zombie may issue a Soulless Howl during the Shooting Phase, counting as a Shooting attack.  He takes D3 Wounds, but all Zombies and Boss Zombies on the table gain Fleet of Stump that Turn and automatically move the full 6″.
City Wide Contagion: The Zombie player receives 2D6 extra Zombies per Turn, which he may place anywhere on the table >4″ from any non-Zombie model and >4″ from the landing pad.  This is done before the start of the Movement Phase.  The Zombies do not scatter.
Score
At the end of the game add up the points value of the models who made it onto the Valkyrie.  The player with the highest points value wins.  If no player gets more than 50% of their points total into the Valkyrie, the Zombie player wins.
This mission was first posted on Incunabulog

Saturday, December 25, 2010

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:

Berks Game Day
Berks Gaming Club
January 9, 2011   12:00PM - 7:00PM

Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Monday, December 20, 2010

Missions: The Siege of Tzeragrod

The Siege of Tzeragod is a mission that incorporates the Cities of Death rules with an awesome rule: Death Hail!

This will make your units stay in cover! 


Wednesday, December 15, 2010

40K News, Rumors, and Stuff You Shouldn't Miss

Latest Necron Rumors...

New Codex drops mid year.
WBB changes to FNP for "most" units
New HQ options include "One" new C'Tan. Nightbringer and Deceiver to get new models...and at least one will have optional "incarnations"
New Tomb Spider plastic model. option to create alternate model that is Heavy artillery.
New fast cc focus unit. jump infantry. warrior sized.
new models for immortals.
new "tank" - could be the TS based artillery just referenced from different source.
new MC walker - likely the rumored "Necronmancer" - may be HQ or Heavy-conflicting rumors here.
New plastic Lord with all options.
New named Lord metal blister
New Monolith option...not represented in models to be released.
~This is gathered from around the web. Put as much faith in them as you want.


Running a Proper Tournament from Bell of Lost Souls
How to organize and run a tournament. Should be titled "How to Herd Cats Efficiently".

The Art of Disembarking from Spacecurves
A tactic on where, and when, to disembark from your vehicles.

Nova Cannon Tutorial from Terran Forge
How to make a Nova Cannon for your Leman Russ.

Custom Decal Sheets from Bell of Lost Souls
How to make your own custom decals.

Saturday, December 11, 2010

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:

Berks Game Day
Berks Gaming Club
January 9, 2011   12:00PM - 7:00PM

Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Chaos vs Imperium Apocalypse Game
Berks Gaming Club
January 9, 2011 as 1:00PM. Last turn will start no later than 5:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Chaos forces versus Imperium forces in an Apocalypse game that will incorporate super-heavies, troops, Kill Team and Battlefleet Gothic into a single event. See the forums for more info.

Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Wednesday, December 8, 2010

40K News, Rumors, and Stuff You Shouldn't Miss News

Making Feathers from Dave Taylor Miniatures
How to make feathers with green stuff.

Painting Dark Eldar from Bell of Lost Souls
A simple tutorial on how to make your DE look sinister.

Magnetizing Dreadnought Arms from From the Warp
A great tutorial on how to get the weapons from your regular dreadnought to be interchangeable with you Black Reach dreadnought.

Basic Battlefield Tactics  
Five tactics for the aspiring general. Very simple, concise, and to the point.

Sunday, December 5, 2010

NEW Apocalypse Formations

There are three new Apocalypse Datasheets available from Games Workshop.

The Battle of Traitor's Gorge allows you to field Space Marines and Eldar in an unusual alliance that started when the Crimson Fists were almost beaten by Orks. 

Shrike's Talons is a Space Marine task force formation that gives all sorts of special goodies to assaulty Marines. 

Vengeance Task Force is another Space Marine task force that is focused on an individual enemy model. It goes so far as to make that enemy model an objective that only members of the task force can claim. 

This is a very interesting directions for Apocalypse Datasheets. Instead of the over-kill, super-heavy based datasheets or formations that force you to bring more models than anyone can possibly have, these are more focused and allows a typical Space Marine player to make a formation out of what he already owns. We are starting to see more options for Apocalypse without the Super-heavies games, and more gaming options are better. 


Saturday, December 4, 2010

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:


The Siege of Archer IV
Adventurer's Guild
December 11, 2010 at 12:00PM

3,000 point per player Apocalypse game. Game will start at 12:00 (be there at ten when the store opens early to get set-up). Game is limited to 10 players so please sign up early.

Bring a 3,000 point list. You may have one apocalyptic formation, vehicle, or gargantuan creature. All models must be fully assembled (do not have to be painted) and WYSIWYG. Bring all books and datasheets, lists, templates, etc., to play an Apocalypse game. All scratch built vehicles must be pre-approved by Ross or Bossman Rich before Saturday 12/4.

Berks Game Day
Berks Gaming Club
January 9, 2011   12:00PM - 7:00PM

Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Chaos vs Imperium Apocalypse Game
Berks Gaming Club
January 9, 2011 as 1:00PM. Last turn will start no later than 5:00PM

Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Chaos forces versus Imperium forces in an Apocalypse game that will incorporate super-heavies, troops, Kill Team and Battlefleet Gothic into a single event. See the forums for more info.

Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

The False Hope Crusade


Wednesday, December 1, 2010

40K News, Rumors, and Stuff You Shouldn't Miss News

The Latest Daemonhunters Rumors from Bell of Lost Souls
Starting to sound like JAMC (just another Marine codex).

Dark Color Primer from From the Warp
How to use dark color primers and keep the "dark" recesses.

Glass Portal Tutorial from Dave Taylor
How to paint glass and cracked glass.

Simple Flocking from Strictly Average
A very simple explanation on how to flock.