Opposition Games, or Opposed Missions, are games designed so each player has a different mission. This creates an endless supply of different games as each player's objectives are randomly chosen.
The last Opposition Games mission that was posted is great for games at or over 1,000 points. The missions listed here are modified for games less than 1,000 points and really work good for 400 - 500 point games.
The last Opposition Games mission that was posted is great for games at or over 1,000 points. The missions listed here are modified for games less than 1,000 points and really work good for 400 - 500 point games.
These games require two objective markers, one for each player. Here are the rules:
1 - Armies cannot exceed 1000 points
2 - You must have at least one Troops choice
3 - You may have one HQ choice, but no more than one
4 - Models with more than two wounds will be considered to have only two wounds for the duration of the game.
5 - No Special Characters or Named Characters
6 - All 2+ saves will be considered 3+ for the duration of the game
7 - No vehicles with a total point value greater than 200
8 - Set up the table and place terrain as agreed upon by both players.The tables should be no bigger than 4'x4'.
9 - Roll off to determine who will place the first objective marker. Objectives cannot be placed within 12" of the table edge or within 12" of each other.
10 - When all of the objective markers are placed, roll a scatter die and 2d6 for each objective and move the marker accordingly.
11 - Roll d3 for deployment type, as described on page 92 of the main rule book.
12 - EACH player rolls d6 to determine their mission from the list below.
13 - Roll off to determine table side and first turn.
| 2d6 | Mission | Description |
| 1 | Sabotage | Equipped with explosives, your army has been tasked with the thankless job of sabotaging enemy objectives, be they fuel dumps, ammo tenders, or monoliths to the dark gods. Objective: You must destroy both enemy markers in close combat. Every non-vehicle infantry unit carries the charges for this task but you can only use them to destroy enemy objective markers. To destroy an objective, you must end your movement in base-to-base contact with it and spend your entire assault phase doing nothing other than setting the charges. At the end of your assault phase the objective is destroyed. You are allowed to move within one inch of an enemy unit as if you are assaulting. But if you choose to destroy the objective, then you cannot fight back during the assault. When the objective is destroyed, it should be removed from the table and cannot be controlled by either side. |
| 2 | Lightning Raid | By concentrating your attack, you hope to push through the enemy lines and strike deep in enemy territory. Objective: You must have two units above 50%, or two mobile vehicles, in the enemy deployment zone at the end of the game. |
| 3 | Foothold | Orders are clear: secure a path through the enemy lines in this sector so that reinforcements may break through and carry the battle to the enemy. Objective: You must control both enemy objective marker. |
| 4 | Hold Out | Your army finds itself pinned down by suppressing fire. As the opposing force approaches, you hope to simply hold out long enough for fresh reinforcements. Objective: You must control your own objective marker. |
| 5 | Firebase | Often during the heat of battle, exact and precise orders are impossible to follow. Finding yourself under the heel of the enemy, you strive to take whatever land you can during the ensuing combat. Objective: You must control any one objective marker. |
| 6 | Hold the Line | The enemy is pushing into your territory. You hope to stop their advance in order to prevent further attacks. Objective: You must have more friendly units than enemy units at least partially in your own deployment zone at the end of the game. |


