Welcome to the Berks Warhammer 40k Club!

Click here to visit our forums.

Monday, January 31, 2011

Missions: Small Opposition Games

Opposition Games, or Opposed Missions, are games designed so each player has a different mission. This creates an endless supply of different games as each player's objectives are randomly chosen.

The last Opposition Games mission that was posted is great for games at or over 1,000 points. The missions listed here are modified for games less than 1,000 points and really work good for 400 - 500 point games. 

These games require two objective markers, one for each player. Here are the rules:

1 - Armies cannot exceed 1000 points

2 - You must have at least one Troops choice

3 - You may have one HQ choice, but no more than one

4 - Models with more than two wounds will be considered to have only two wounds for the duration of the game.

5 - No Special Characters or Named Characters

6 - All 2+ saves will be considered 3+ for the duration of the game

7 - No vehicles with a total point value greater than 200

8 - Set up the table and place terrain as agreed upon by both players.The tables should be no bigger than 4'x4'. 

9 - Roll off to determine who will place the first objective marker. Objectives cannot be placed within 12" of the table edge or within 12" of each other. 

10 - When all of the objective markers are placed, roll a scatter die and 2d6 for each objective and move the marker accordingly. 

11 - Roll d3 for deployment type, as described on page 92 of the main rule book. 

12 - EACH player rolls d6 to determine their mission from the list below. 

13 - Roll off to determine table side and first turn. 

2d6 Mission Description
1 Sabotage
Equipped with explosives, your army has been tasked with the thankless job of sabotaging enemy objectives, be they fuel dumps, ammo tenders, or monoliths to the dark gods.

Objective: You must destroy both enemy markers in close combat. Every non-vehicle infantry unit carries the charges for this task but you can only use them to destroy enemy objective markers. To destroy an objective, you must end your movement in base-to-base contact with it and spend your entire assault phase doing nothing other than setting the charges. At the end of your assault phase the objective is destroyed. You are allowed to move within one inch of an enemy unit as if you are assaulting. But if you choose to destroy the objective, then you cannot fight back during the assault. When the objective is destroyed, it should be removed from the table and cannot be
controlled by either side.
2 Lightning Raid
By concentrating your attack, you hope to push through the enemy lines and strike deep in enemy
territory.

Objective: You must have two units above 50%, or two mobile vehicles, in the enemy deployment zone at the end of the game. 
3 Foothold
Orders are clear: secure a path through the enemy lines in this sector so that reinforcements may break through and carry the battle to the enemy.

Objective: You must control both enemy objective marker.
4 Hold Out
Your army finds itself pinned down by suppressing fire. As the opposing force approaches, you hope to simply hold out long enough for fresh reinforcements.

Objective: You must control your own objective marker.
5 Firebase
Often during the heat of battle, exact and precise orders are impossible to follow. Finding yourself under the heel of the enemy, you strive to take whatever land you can during the ensuing combat.

Objective: You must control any one objective marker.
   6  Hold the Line
The enemy is pushing into your territory. You hope to stop their advance in order to prevent further attacks.

Objective: You must have more friendly units than enemy units at least partially in your own deployment zone at the end of the game.

Sunday, January 30, 2011

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:

Berks Game Day
Saturday, February 5, 2011   1:00PM - 8:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Lancashire 40k Day
February 12, 2011   1:00PM - 9:00PM
29 Green Acre Road, Lititz, PA.

Warhammer 40k - gaming, painting, 5+ tables, and a lot of opponents. 

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Wednesday, January 26, 2011

40K News, Rumors, and Stuff You Shouldn't Miss

Quick Hair Sculpt from True Mini Wargammer
How to quickly sculpt some hair with greenstuff.

Skin and Cloth from From the Warp
As part of the Back to Basics series, this post looks at painting a model with a focus on the cloth and leather on the model.

Sprue Terrain from runer60000 on Second Sphere
Simple, effective terrain using only those leftover sprues.

How to Run a Platoon from 3++ is the New Black
A tactica on how to run an Imperial Guard platoon.

Saturday, January 22, 2011

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:


Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

Berks Game Day
Saturday, February 5, 2011   1:00PM - 8:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Lancashire 40k Day
February 12, 2011   1:00PM - 9:00PM
29 Green Acre Road, Lititz, PA.

Warhammer 40k - gaming, painting, 5+ tables, and a lot of opponents. 

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Wednesday, January 19, 2011

40K News, Rumors, and Stuff You Shouldn't Miss

Space Marines, Dark Angels, Blood Angels, Black Templar, Dark Eldar and even the basic rules get a FAQ. Sorry, no love for Necrons.

Blood Angels Advance Orders
A Battleforce, a Storm Raven, and a Furioso Dreadnought! And, if you look closely at the Storm Raven sprue, you will see Grey Knight icons!

The Basement Gamers Cookbook from Inquisitor Lord Aki
The introductory article to a gaming philosophy that half of us know about and the other half claim they understand.

What is PowerGaming? from Bell of Lost Souls
Definitions of the five families of PowerPlayers.

Painting a Glowing Powerfist from From the Warp
How to paint a really cool powerfist.

How to Increase Traffic to Your Blog Part III from Warhammer 39,999
How to measure who is visiting your blog and where they are coming from.



Monday, January 17, 2011

Missions: Opposition Games

Opposition Games, or Opposed Missions, are games designed so each player has a different mission. This creates an endless supply of different games as each player's objectives are randomly chosen. 

These games require four objective markers, two for each player. Here are the rules:

1 - Set up the table and place terrain as agreed upon by both players.

2 - Roll off to determine who will place the first objective marker. Objectives cannot be placed within 12" of the table edge or within 12" of each other. 

3 - When all of the objective markers are placed, roll a scatter die and 2d6 for each objective and move the marker accordingly. 

4 - Roll d3 for deployment type, as described on page 92 of the main rule book. 

5 - EACH player rolls 2d6 to determine their mission from the list below. 

6 - Roll off to determine table side and first turn. 

Each mission has two objectives or one objective that can be scored in two parts. The winner is the player that scored the most points. 

Please note that these games are designed to be 1,000 points or more. There will be a version of these rules for smaller games posted in the future.

2d6 Mission Description
2 Assassinate
Your army has been given strict orders to assassinate the enemy command in order to cause disarray and hopefully rout the opposing army.

Objective 1: You must destroy the enemy general. If a player has more than one HQ choice that
may act as the general, they must nominate before the game which model is their army general.

Objective 2: You must control any one enemy objective marker.
3 Sabotage
Equipped with explosives, your army has been tasked with the thankless job of sabotaging enemy objectives, be they fuel dumps, ammo tenders, or monoliths to the dark gods.

Objective: You must destroy both enemy markers in close combat. Every non-vehicle infantry unit carries the charges for this task but you can only use them to destroy enemy objective markers. To destroy an objective, you must end your movement in base-to-base contact with it and spend your entire assault phase doing nothing other than setting the charges. At the end of your assault phase the objective is destroyed. You are allowed to move within one inch of an enemy unit as if you are assaulting. But if you choose to destroy the objective, then you cannot fight back during the assault. When the objective is destroyed, it should be removed from the table and cannot be
controlled by either side.
4 Lightning Raid
By concentrating your attack, you hope to push through the enemy lines and strike deep in enemy
territory.

Objective 1: You must have two units above 50%, two mobile vehicles, or one unit above 50% and one mobile vehicle at least partially in the enemy deployment zone at the end of the game. The units cannot be falling back.

Objective 2: You must control any one enemy objective marker. 
5 Foothold
Orders are clear: secure a path through the enemy lines in this sector so that reinforcements may break through and carry the battle to the enemy.

Objective: You must control both enemy objective markers.
6 Hold Out
Your army finds itself pinned down by suppressing fire. As the opposing force approaches, you hope to simply hold out long enough for fresh reinforcements.

Objective: You must control both of your own objective markers.
7 Firebase
Often during the heat of battle, exact and precise orders are impossible to follow. Finding yourself under the heel of the enemy, you strive to take whatever land you can during the ensuing combat.

Objective: You must control any two objective markers.
8 Bridgehead
Your army has been tasked with securing a foothold on this territory. By controlling this
bridgehead, you hope to provide a clear route to allow the rest of your forces through to assault the enemy.

Objective 1: You must control any one of your objective markers.

Objective 2: You must control any one of the enemy objective markers.
9 Rescue
Your army has been ordered to rescue a vital military item from the battlefield. This could be a wounded soldier, military documents, or intelligence. Whatever the item may be, you must secure it and ensure its safe extraction from the battlefield.

Objective 1: You must rescue one strategic military item. To rescue the item, any non-vehicle unit in your army must spend one full movement phase in base to base contact with an enemy objective marker to recover the data, gather info, etc. Once this has been achieved the item is considered "rescued". The "rescued" objective marker is then removed from play and cannot be controlled by any player.

Objective 2: You must control any one of your own objective markers.
10 Unconventional Warfare
Contact with High Command has been broken. Your exact orders may or may not have been determined correctly. Without further contact, you find yourself forced to work with the last intelligible message you received, praying that the mission is somehow a success.

Objective: You must control two randomly determined objective markers to win the game. Randomize by numbering the markers one to four then rolling a die. On a roll of 5 or 6 you may choose which of the objective markers to control.
11 Hold the Line
The enemy is pushing into your territory. You hope to stop their advance in order to prevent further attacks.

Objective 1: You must have more friendly units than enemy units at least partially in your own deployment zone at the end of the game.

Objective 2: You must control one of your own objective markers.
12 Bombardment
You have your opponent pinned down. The distant support weapons of your heavy artillery rain a constant hail of high explosive death upon the beleaguered enemy. The pure definition of war lies before you, grind your opponent into the dirt.

Objective 1: You must reduce all enemy units to under 50% and caused damage (immobilized or weapon destroyed) to every piece of enemy armor - including transports.

Objective 2: You must control one of your own objective markers.

Special Rules: Preliminary Bombardment - Before the first turn, roll a D6 for each enemy unit and each obstacle (tank traps, walls 6" or less in length, razor wire, minefields, etc.). On a roll of 6, the unit or obstacle hit takes D6 hits causing one wound each (armor or invulnerable saves are allowed, not cover saves) and must take a Pinning test to determine if they will be pinned for the first turn. Vehicles hit by the preliminary bombardment will be stunned the first turn. Obstacles hit are removed from play. Troops that start the game in reserves cannot be hit by a preliminary bombardment.

Saturday, January 15, 2011

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:


Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.


Berks Game Day
Saturday, February 5, 2011   1:00PM - 8:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!


St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Wednesday, January 12, 2011

40K News, Rumors, and Stuff You Shouldn't Miss

Grey Knights to be released in April
It has finally been OFFICIALLY announced by Games Workshop that the new Grey Knights codex will be released in April.

Blogging Tips: Comments from Creative Twilight
More great blogging tips from Creative Twilight.

Mathammer Basics from 3++ is the New Black
How, and why, to consider the averages when making a list and playing the game.

Death by Association Tactic from Bell of Lost Souls
How to take down that HUGE multi-wound fearless uber-killy independent character.

The Color Wheel and You from Smells Like Wargamming
Consider the Wheel when you paint.

Monday, January 10, 2011

Campaign: The Crucible of Despair

The Crucible of Despair is a five game, two player campaign that incorporates Kill Team, Planet Strike, Cities of Death and a Gladiator game. Each game builds on the last, providing the winner with a strategic advantage.


Saturday, January 8, 2011

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:

Berks Game Day
Berks Gaming Club
January 9, 2011   12:00PM - 7:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade


Wednesday, January 5, 2011

40K News, Rumors, and Stuff You Shouldn't Miss

Heresy Online Painting Competition 2001 - Season 1
Win £50 to spend at the Wayland Games in this single miniature painting contest.

Army Builder 3.3 Released
Unit Card support, widescreen mode, customizable unit images, tournament text output and more.

Blogger Tips: Improving Traffic from Creative Twilight
How to get folks to actually visit your blog.

Placing Objectives for Guard from 122nd Cadian
What a Guard player should consider when placing objectives.

Balancing an Apocalypse Force from Warhammer 39,999
Ideas for how to "balance" an Apocalypse game.

Monday, January 3, 2011

Missions: Tournament Capture and Control

"Oi! Hit'em kwik boyz! Burn dem before dey knows wot hit 'em!"   ~Zotwagga Kilbursta

Capture and Control
The enemy headquarters have dug in and must be defeated you must take control of their communications to disrupt their campaign.

Mission Objectives
This is a standard Capture and Control mission (page 91).

After deciding deployment zones but BEFORE deploying any unit, set up the objectives as per the mission rules.

Mission Special Rules
Infiltrators and Scouts (page 92)
Outflank (page 94)
Reserves (page 94)
Deep Strike
Random Game Length (page 90)
Seize the Initiative (page 92)

Deployment
Spearhead - Table Quarters (page 93)

Deployment rules follow the rulebook description. Chaos Daemon Armies deploy as described in their Codex.

Calculating Results
If you wipe out your opponent then make sure you take your moves for the rest of the turns until the game ends. You will not be awarded Objectives that you cannot reach before the end of the game.

Mission Victory Points
Each objective controlled at the end of the game - 2 @ 1800 3600
If all your Fast units survive. 200
If you destroy the enemy commander (nominate before the battle is more than one HQ in the force)200
Maximum Total 4000







This mission was played at the Mechanicon 2010 Grand Tournament.

Saturday, January 1, 2011

Upcoming Events

Here are the upcoming and ongoing events that the members of the Berks Warhammer 40K Club are participating in:


Lancashire 40k Day
January 8, 2011   1:00PM - 9:00PM
29 Green Acre Road, Lititz, PA.

Warhammer 40k - gaming, painting, 5+ tables, and a lot of opponents. 

Berks Game Day
Berks Gaming Club
January 9, 2011   12:00PM - 7:00PM
Muhlenberg Recreation Center, 3025 River Rd., Reading, PA.

Open gaming for Warhammer, Warhammer 40K, Blood Bowl, Flames of War, and MORE!

Cabin Fever 2011
Saturday January 29th and Sunday January 30th 2011
Steelton-Swatara Masonic Lodge No 775, 350 N Harrisburg St., Oberlin, PA

Two days of Men and Metal in Glorious Combat!

1,850 point Grand Tournament. Two days, 5 games, where you will be tested on all aspects of the game and your generalship. This is not a match to miss! Lunch is provided both days. Trophies and prizes to top finishers.

St Valentine's Day Massacre 40k GT
NE Big Gunz
Saturday February 26th and Sunday February 27th 2011
Showcase Comics and Game Bunker at Granite Run Mall
1067 W. Baltimore Pike, Media, PA

1,850 point Grand Tournament with five games over two days. Free lunch both days. Check in at 9 am on Saturday, pairings set up at 10 am, and game 1 starts at 10:30 am. The tournament is held in a separate area from the main store. We have converted another storefront in the mall to a private gaming bunker,with permanent tables, large amounts of scenery, and good AC.

The False Hope Crusade