Sunday, November 29, 2009

Tournament Circuit Info

From the Games Workshop site:



Over the years Games Workshop has had a multitude of different tournaments; Grand Tournaments, Rogue Traders, 'Ard Boyz, Iron Man, Doubles, Campaign Narratives, etc.

Starting in January 2010, Games Workshop will be embarking on something far more Grand. We will search for the North American Champion of 40K, Fantasy, and War of The Ring on an annual basis.

The new Tournament Circuit going forwards will run from June until May each year. The circuit is made up predominantly of Independent Tournaments from around North America which are put on by gaming clubs or groups. The Ard Boyz Tournament Finals can also earn entry into the North American Finals.

In the past the Tournament Circuit has run from January until December. To allow for the above change the first new circuit will be 18 months long starting in January 2010 and ending in May 2011. The Champion for each game system will be decided in the summer of 2011 in Las Vegas at a Games Workshop hosted Event. Here you will need a fully painted and based Army for your particular game system. Check the website frequently for specific rules and point values for the Vegas Finals.

The Vegas Finals are by invitation only.So, how do I get an invitation?The top two finishing places in each game system in each Independent Tournament on the Circuit will receive an invitation to play in the Vegas finals in 2011.

If you don't make it into the top two places in one Tournament you can try again in another Tournament on the Circuit.

The first circuit features 70 Events over the 18 months. They have a wide geographical spread across the North American Continent.

The Grand Prize Packagefor the Overall Winner at the Vegas Finals
• Trophy
• 1 Year White Dwarf Subscription
• White Dwarf Article
• Website Article
• 3000 Point Army of their Choice
• Free Gamesday Entry and Model for 2011 including 1 Hour with the Studio Guests
• Free Entry to the 2012 Vegas final next year to defend their title
• Dinner with Jervis Johnson on the Final Night

Click here for the full schedule of events.



Read more...

Saturday, November 28, 2009

Warlord Krogg Satogg

by Steel Thunder

Krogg rose up in the ranks, first starting out as an ork Nob, or noble-ork.Through a series of victories, including his first raid upon a Tyrinid scout group, he gained notoriety by single-handedly killing a Carnifex with his 'uge choppa.

As Krogg's fame grew amongst other Goff Ork tribes, they managed to join in a few raids with Grazkul Ulruk Thrakka.Krogg battled more smaller fights, and constantly pulled out victory after victory. Of the few battles Krogg did not win, he seemed to manage to escape to return again and fight another day.

His determination and ferociousness paid off, and soon, Krogg was promoted to Warboss status and given his own detatchment to command. He spread his band off around the quadrant looking for more battles and fame.

Krogg has had some challenges, and to this date, has only recently purged his clans' home of the watchful eye of the Inquisition. Sisters of Battle had long been fighting with Krogg's Karnage, as his warband has come to be known by.

Having now spread their seed-spores to the lost colonial planet of Gnidaer, Krogg's Karnage has found that this is a hot-spot for war. It seems that this locale was once a haven for lost technology and artefacts of old. Since then Krogg has battled every imaginable foe that seems to have some into his path.

Notable battles and credits to his name are:

*Tearing down an Ultra Marines Captain in hand to hand combat.
*Single handedly killing off a Tyranid Carnifex.
*Chasing off two more Carnifexes by himself. Causing them to run away from him.
*Crippling a Chaos Army, including their Land Raider
*Surviving point-blank range blasts from Imperial Battle Cannons
*Shrugging off direct lascannon blasts from space marines (vs. Star Dragons)
*(During an apocolypse battle), Commandeering a Chaos Land Raider for personal use.
*Killing no less than 3 Sisters of Battle Cannonesses
*Led a devestating victory against a Raven Wing Army.(all but tabling them by turn 4)
*Wiped out a band of Necron Warriors and their 2 monoliths.
*Took on a division of the Imperial Guard Hambali 501st, and decimated them.
*Had a major vicotry against a Farseer Tau warband.
* Countless Victories vs. the following Space Marine chapters: Dark Angels (2),Black Templars (2), Ultra Marines (3), Star Dragons (5 or 6?),Centari Marines (2), Blood Angels (1), Crimson Fists (1)

Read more...

Monday, November 23, 2009

40K Tips: Know the Rules

by Inquisitor Lord Aki

We play Warhammer 40K based on a set of rules. These rules act as a "gentleman's agreement", meaning they can be ignored, waved, or enforced with the amount of vigor both players agree upon.

He who knows the rules is the better player. Some may cringe when reading that, but it is true.

Imagine not knowing that you could run in the shooting phase. Imagine not knowing how many models can fire out of your transport. Imagine not knowing that models in a transport can fire at a different target than the transport itself. Imagine not knowing that the key word "ordnance" means you get 2D6 and pick the highest for armor penetration.

The one who knows the intricacies of the rules has an advantage over the one who doesn't.

Now consider your army. How much of a better player would you be if you knew every minor aspect of every rule your codex provides. What type of advantage would that give you?

I'm not suggesting to become a rules lawyer. However, the game we play is based off of an agreement to play by the rules. Don't look at them as a restriction, but as an understanding of how our little plastic friends behave.

40K Tips is a feature on Berks Warhammer 40k that includes general gaming, modeling, and painting tips. If you have any tips you wish to share with fellow gamers, please send them to berkswarhammer40k@hotmail.com.

Read more...

Wednesday, November 18, 2009

Ultramarines: The Movie


In case you haven't heard yet, Games Workshop is working with Codex Pictures to make a 70 minute, CGI animated, straight to DVD Ultramarines Movie. Codex Pictures is the company that produces the Bionicle moves for Lego.

Dan Abnett is working on the script and Martyn Pick will be the director.

You can follow the movie production at http://ultramarinesthemovie.com/

Read more...
Blog Widget by LinkWithin

  © Blogger templates Psi by Ourblogtemplates.com 2008

Back to TOP